Started doing graphics 2D in 2007 in 2010 i moved in to 3D. Over this time i also learn how to code. I consider my self as a generalist.
i started doing avatars and signatures for forums back in 2007 later i moved on bigger format and started doing multiple photo-manipulations, because i also was playing games Pro-ish, i started doing websites for clans, at that moment i started learning how to code. I also started doing mods to GTA:SA and GTA:VC. that is how i entered 3D world. For 1 year i was doing game related stuff. However that was not enough, because I really like technical aspect of graphics. that is why i used multiple aps often beta testing any new tech or trying find to new workflow. Few years ago i found that i feel the best in makeing procedural or pipeline related stuff in houdini. It became my main app. My current tool set is, Houdini, Clarisse ifx, Fusion 360, Blender, Fusion 9, i also used zBrush few years ago, but organic sculpting is not my thing.
i combined all my knowledge over all those years, Currently i focus on huge environments fully CGI no matte painting. Before i was doing abstract prints for galleries or private people. I also in 2016 learned a bit of touch designer as i was doing VJ for my local club.
Plans for future:
-become an expert in procedural workflow.
-working on huge environments/setts.
- learn basics of AI/deep learning