collection of few R&D projects i have done in Houdini H16.5
-RBD sim
-cloth+wire
-vex based interaction between objects.
Houdini H16.5 Random Motion Graphics
RBD simulation of cubes that are later replaced by animated curve objects.. that are also connected toghether.. i am useing simple vex point displace from sphere to avoid colissions.
This is cloth simulation useing grains + point deform.. on pattern made from curves.. that have growing animation..
This is cloth simulation useing grains + point deform.. on pattern made from curves.. that have growing animation..
again.. made rope from curves.. deformed it useing pointdeform... and a bit of p vex noise
this was pretty simple it is mostly.. vex.. and transfer attribute + a bit of point deform..