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Collection of motion graphics R&D .V1

collection of few R&D projects i have done in Houdini H16.5
-RBD sim
-cloth+wire
-vex based interaction between objects.

Houdini H16.5 Random Motion Graphics

RBD simulation of cubes that are later replaced by animated curve objects.. that are also connected toghether.. i am useing simple vex point displace from sphere to avoid colissions.

RBD simulation of cubes that are later replaced by animated curve objects.. that are also connected toghether.. i am useing simple vex point displace from sphere to avoid colissions.

This is cloth simulation useing grains + point deform.. on pattern made from curves.. that have growing animation..

This is cloth simulation useing grains + point deform.. on pattern made from curves.. that have growing animation..

This is cloth simulation useing grains + point deform.. on pattern made from curves.. that have growing animation..

This is cloth simulation useing grains + point deform.. on pattern made from curves.. that have growing animation..

again.. made rope from curves.. deformed it useing pointdeform... and a bit of p vex noise

again.. made rope from curves.. deformed it useing pointdeform... and a bit of p vex noise

this was pretty simple it is mostly.. vex.. and transfer attribute + a bit of point deform..

this was pretty simple it is mostly.. vex.. and transfer attribute + a bit of point deform..