Hey! this is my 2nd work in clarisse, and also first work that use new TOP/PDG system in houdini for generateing procedural assets. The image is a merge of 3 projects that were done over some period of time, first is the tank entirly modeled in houdini around 2000 nodes in tottal, as a test if houdini is a good modeler. During that part of work i made few tools like, multiple tools to make cables.. tool for patterns.. tool for bending shapes (sort of lattice). Tool for covering mesh with procedural mud. and few other optymalizations in typical day to day nodes. Some nodes were rewrite in vex for attribute control. Next chapter was the tree.. i made entirly from scratch procedural growing tree system, useing tops, it have shape based grow, density, age, wind.. etc typical stuff. it gave me library of around 100 trees with thumbnail for each one and tag so i can easly choose what tree i want..
From smaller stuff.. simple grass and rock generator and nice rope tool generator.