So i build whole procedural system of destroyed town. Each building is build from brick by brick. No textures. the workflow went like this. Generate set of bricks, useing boolean+fractal noise, generate pointcloud for bricks.. Simulate collaps of building. export pointcloud with ID and orient attributes. import them in clarisse and re asemble. Shade useing procedural shaders. Back to Houdini. generate city layout proceduraly for buildings... basically another pointcloud... and export... to clarisse so we have scatter on scatter on scatter  Hope u like project... was going to be animation but... 200 frames of pointcloud of 1 building is 10-20gb of data. And i had around 20 buildings.. and sadly only 60gb on disc... Maybe next time